A personal project intended to test (and stress) my skills. This piece was designed as a challenge to produce a short music video entirely of original dancing CG-animated characters within a short production timeline. This doubled as a baptism by fire for the workflows I had learned "in theory" but had not yet executed from start to finish:
- digital sculpting (3D-Coat)
- retopology (3D-Coat)
- uv-mapping (3D-Coat)
- PBR texturing (Substance Painter)
- rigging (Blender)
- animating (Blender)
- shading (Houdini & Redshift)
- lighting (Houdini & Redshift)
- rendering (Houdini & Redshift)